Wednesday, June 17, 2009

Digital-tutors: Introduction to Hypershade

Enhance the visual richness of your work with 2.5 hours of project-driven training. Ideal for beginner to intermediate users.

Popular highlights include:
• 2D and 3D Textures
• Projections
• Raytrace Attributes
• Custom Shading Networks
• Connection Editor
• Attribute Spread Sheet
• Surface Materials Overview
• Materials: Anisotropic, Blinn, Hair Tube, Lambert, Phong E
• Using File Textures
Lesson Outline:

1. Introduction and project overview 0:41
2. Navigating within the Hypershade 5:19
3. Using Bins 6:12
4. Exploring Surface Materials (part1) 5:38
5. Exploring Surface Materials (part2) 4:54
6. Anisotropic Material 6:03
7. Blinn Material 5:37
8. Hair Tube and Lambert Materials 6:25
9. Ocean Shader and Phong Materials 5:06
10. Phong E Materials 3:25
11. The Ramp Shader 7:11
12. The Shading Map 2:45
13. The "Use Background Shader" 2:59
14. Raytrace Attributes 7:04
15. Using 2d Textures (part 1) 8:01
16. Using 2d Textures (part 2) 4:20
17. Using the File Texture 4:19
18. The Movie Node 3:08
19. The Ramp Texture 6:09
20. Using Projections 6:37
21. Using 3d Textures 4:37
22. Creating Shading Networks (part1) 6:09
23. Creating Shading Networks (part 2) 3:30
24. Using Bump Maps 5:10
25. Using the Layered Shader 6:40
26. Converting 3D Textures to 2D 7:47
27. Going Beyond Materials 5:15
28. Using the Connection Editor 6:02
29. Attribute Spread Sheet 5:02
30. Tips and Tricks 4:02


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